Real-Time navigation in a true 3-Dimensional world
Boid AI implemented using Boids rules: cohesion, alignment, separation

Realistic texture mapping
Random terrain generation, mountains, hills, oceans
Billboard scenery with full transparency: trees + skeletons
Linear Fog
Full-Screen / Windowed operation
Helpful context menu
Shadows
SmartFollow(tm) automatic flock watching algorithm
OpenGL Optimized: ~60 FPS on 450 mhz computer / Riva TNT video card

 

Tom Bak
Master of the Code
God (Boid AI, Random Terrain Generation, Animation)
General Rendering (Land, Water, Fog, Etc)

Thong Chau
Boid Modeling
Boid Texturing

 

GLBoids.Zip (Unzip with directory information enabled)
Source.Zip (Visual C++ / OpenGL / GLUT)

Final Screenshot1.gif
Final Screenshot2.gif
Final Screenshot3.gif
Final Screenshot4.gif

Old Screenshot1.gif
Old Screenshot2.gif

 

Initial Contract
First Deliverable
Second Deliverable
Final